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It might stink for those who are accustomed to download play in their 3DS multiplayer titles, but it’s not the end of the world.īeyond Challenge mode there’s still plenty to see and do. It’s good fun, though, setting two players to be the one to beat the most microgames from a mixed setlist with a limited number of lives. Challenge mode also has a multiplayer stage mixed in called Battle Time, which is good for those wanting to play with others… so long as they each have a copy of Gold. There are nine different stages to tackle here, and they vary from something as simple as increased difficulty (Super Hard) to the complexity of simultaneously tilting the 3DS to increase the speed of the microgames and beat them as quickly as possible (Cruise Controls). Once Story mode is beaten, Challenge mode unlocks, and that’s when Gold starts to get really crazy.
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Microgames like Page Panic, High Treeson, and Crack Down (to name a few) lose much of their charm without their pixels. The pixelated visuals of older WarioWare entries is part of their charm. Fans aren’t always looking for upscaled graphics with smoothed edges when they play retro games. Look no further than the debacle that was the re-release of Final Fantasy VI on Steam to understand what I mean. Japanese game developers sometimes have an aversion to pixels that I can’t understand. It’s the recreations of the classic WarioWare microgames that falls flat. The Nintendo-based microgames look authentic (in that WarioWare way). The cinema scenes are perfect, boasting cartoon-like animations that exquisitely complement the voice acting. Since I’m grousing here, let’s take the opportunity to touch on my only other real complaint about Gold, which is its art direction.
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It might sound like I’m being greedy, but given the brevity of each microgame, 18 choices for someone like 9-Volt manages to legitimately come across as feeling limited.
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Gold‘s box boasts that there are “over 300 microgames” to play, but with so many cast members to choose from, the selection starts to spread a bit thin. My only gripe here is that I wish there was a greater selection of games for each character.
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The result of this setup means that it’s easier than ever to jump into a WarioWare game and select which microgames the user wants to play. 9-Volt and his collection of Nintendo-themed microgames is always a crowd-pleaser, but other favorites like Orbulon, Mona, Jimmy T, and many others are along for the ride, too. The selection of microgames within each league is further delineated based on which character they come from. Each one that’s unlocked becomes playable in Gold‘s other modes, including the Index where they can be played individually. Within Story mode, players will encounter the bulk of the microgames that the game has to offer. There’s also the Ultra League where more microgames are introduced and the separation of types is taken away.
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Gold is a collection of microgames from across the entire history of the series dating all the way back to 2003’s WarioWare: Mega Microgame$! mixed with all-new ones, as well. WarioWare Gold is a fine return to form for the franchise after a nearly decade-long absence (unless you count Game & Wario, in which case it’s still a five year absence).